Saturday, September 2, 2017

The Ape Apps Blog Has Moved

Today, Ape Apps is leaving the Blogger platform.  All new news and updates will be featured at the new Ape Apps Blog located here:

Please update your bookmarks!

Saturday, May 20, 2017

Announcing Death 3d

One of my favorite games when I was a kid was Wolfenstein 3d on my old DOS machine.  So about a week or so ago, I got bored and started writing a Wolfenstein clone in pure Javascript.  The result is Death 3d, which is in the extremely early stages, but I hope to have it done and released to all mobile and desktop platforms in a few months or so.  To get an idea, here is some early footage:

The game is going to have a 3 chapter story mode campaign, where you are a prisoner in the United Earth Lunar Prison colony, and must fight your way to freedom.  Beyond that, there will also be multiplayer mode, both skirmish against AI players, and 64 player online multiplayer using a decentralized server system.  I am writing an desktop server software application that anybody can download and install to host their own Death 3d server.  Bandwidth and memory requirements are pretty low, so even a modest home broadband connection should be able to host at least a 10-12 person deathmatch.

That's not all.  Death 3d also will come with a build in map editor for creating, saving, exporting your own maps and mods.  The map editor will let you create maps from any asset already in the game, and even allow you to embed and use your own wall textures for fully customized maps.

Death 3d is in the very early stages, but you can check in on the progress by visiting this link:

Given the early nature of the game, on any given day things may not even work at all, but keep checking back to stay up to date on the games progress!

Monday, March 27, 2017

New Games for Spring 2017

It's a new season, and with it are a couple of new games coming soon from Ape Apps, as well as some exciting updates for existing titles.

Mongo Dash
Coming out (hopefully) later this week, Mongo Dash is a (somewhat) sequel to my popular Mario style platform game Mongo Madness.  The difference is that it is an auto-runner type game, sort of like the new Super Mario Run that recently came out for mobile devices.  Beyond that though, it's an all new Mongo adventure, featuring all new maps to play through.  It will be able for all mobile devices, on the web, on the desktop, and even on the TV.  I'm nearly done with this game, just putting on the final polish to some of the maps.

Mongo Dash

This should be an exciting one for some people.  Antiquitas is an all new ancient-Rome themed city builder game that I am now building in tandem with my popular colony simulator My Colony.  Both games share the same engine, and so work done on one game will directly benefit the other.  Work on Antiquitas has already begun, and the first release should be made available on Ape Web Apps within the next couple of weeks, shortly after the release of My Colony v0.31.0.  The game will be web only for now, but once it is more complete it will be coming to all mobile and desktop devices as well.

Antiquitas - Very Early Build

Level Up More
I was originally planning to get this game done by the end of April, but that might be ambitious.  We will see though.  Level Up More is the sequel to my original RPG game Level Up, and as the name suggests, it's like the original except more.  Players finally get to find out what happens at the end of Level Up, whether they choose to destroy the alien spaceship or the planet earth.  The game picks up right where the first one left off.

Level Up More

Game Updates
Beyond the new titles mentioned above, several exciting updates are coming to my existing line up of games.  First, My Colony will continue to receive between three and four updates per month.  By the end of the spring, I hope to have the Zolarg faction pretty well fleshed out, and this summer I will expand the online multiplayer aspect of the game by implementing Federations, a system where independent colonies can join together into a common governmental structure.

Next, my farming simulator My Land is going to receive several updates offering premium content.  The concept worked out pretty well with My Colony, so I am going to see if the same holds true to My Land.

Finally, for years now, my wife and sister have been telling me that I need to make a M.A.S.H. game for mobile, so about a month ago I released M.A.S.H. Party to all mobile platforms.  Apparently I still do not fully understand the concept of the M.A.S.H. game or it's target audience, and have been told that improvements need to be made.  I plan to make updates improving the aesthetics of the game, as well as adding more interactive stories that players can choose from.

With the above mentioned new games and updates, I should have plenty to work on over the next few months.  And to top it off, as always, I remain committed to making monthly feature updates to each of my top ten apps (in terms of active users).  So that's what's up and coming from Ape Apps.  Stay tuned for more!

Monday, February 20, 2017

Introducing the Free App of the Month

So about a year or so ago, I created the Ape Apps Mailing List and started taking in subscribers.  As of now, I've had about 600 people join the mailing list.  There's just one problem though: I've never sent out any mailings :-/  I like the idea of having the mailing list, but I'm also not the kind of person who wants to send out spam every week, so today I am introducing a cool new "contest" of sorts from Ape Apps: the Free App of the Month!

How It Works

So pretty much all of my apps and games are free, but they are also all ad-supported, and several have premium features that are only available to people who purchase the ad-free in-app-purchase upgrade.  So now, starting at the beginning of March, I will be sending everybody on the Ape Apps Mailing List free license keys for one of my apps or games, with a different app selected each month.  So in order to get your free monthly license key, all you've gotta do is be a member of the mailing list before the monthly email goes out at the beginning of the month.  Pretty simple!

How To Join

So, if you want to get in on the new Free App of the Month deal, just join the Ape Apps Mailing List by heading to the following URL:

Saturday, February 18, 2017

What's New With Ape Apps?

So it's been a full eight months since I've last updated the Ape Apps blog, which I will admit is a pretty big fail on my part, especially considering the fact that the blog receives upwards to a thousand visitors on a given day.  And while I have stayed fairly active over at the Ape Apps Forum, this blog remains the more visible outlet for Ape Apps, and leaving it unchanged for months on end doesn't look good for the business.  So I'm going to try to start doing regular updates from now on, and we'll just see what happens.  For now though, there have been a ton of new things happening with Ape Apps in the last eight months, so let's go ahead take a look at everything.

My Top 10 Apps

There have been some pretty big changes to my top ten apps over the last several months.  All traces of my once popular fingerprint scanner apps have been removed from existence on Google Play, and as such have also been removed from the top ten listing.  In addition, the once dominant PDF Document Scanner has been bumped down to number two in favor of my new top app by far, My Colony.  Here is where things stand right now:

  1. My Colony
  2. PDF Document Scanner
  3. Network Browser
  4. Fart Machine
  5. Helios File Manager
  6. Strobe Light
  7. My Planet
  8. War Sounds
  9. My Business Empire
  10. RAM Booster
A few things to note here.  Long time followers of mine will remember that for years and years I was never able to get any of my game apps into this top ten list, which sucked because games in general are more profitable than regular apps.  I now have three games in the top ten, which is great.  Also new to the list here is Fart Machine coming in at #4, which is crazy because I originally came out with this app years ago.  What has helped it in recent months is the fact that Windows Store apps can now run on the Xbox One console, and people are starting to download and play Fart Machine on their Xbox systems.  Go figure.

Another interesting (yet welcome) change is that my Top 10 apps used to be comprised almost exclusively of Android-specific titles.  Today, only three apps on that list are exclusive to Android.  Now granted, this is largely due to the fact that Google removed all of my fingerprint scanner apps from Google Play, which was brutal when it first happened, but in the long run has turned out to be for the best.  I have been trying to diversify my business away from it's heavy reliance on Android for years now, and last spring Google finally basically forced my hand on it, causing me to up my game on my Windows, iOS, Web, and Desktop offerings.  I am also pleased to report specific gains on the iOS platform, in terms of app quality, users, and revenue.  It helps that I switched my personal phone to an iPhone, so I was able to see first hand what all needed to be done.

License Keys

Through my Ape Market website, I have begun selling license keys for my apps and games through PayPal.  As you probably know, most of my apps come with in-app advertising, and an option to upgrade and remove the ads for a small fee, as a way to support development of the software.  This works good, but because of distribution agreements with the various app stores, purchasing an upgrade on one platform does not transfer over to other platforms.  For instance, if you buy the premium upgrade for My Colony on Google Play, the upgrade only counts on Google Play, and there really isn't much I can do about that.

In order to get around this issue, I have created my own licensing server and license key files, which can be purchased from me using PayPal.  Purchasing a license in this manner gives the user a *.amk file which can be used to activate the specific app on all platforms, including Web, Desktop, iOS, Kindle, Windows, and Android.  The benefit for the user is obvious, and the benefit for me is that I am able to avoid the 30% cut that most app stores take on these transactions.  It's a win-win for all.

Desktop Applications

I have started releasing my cross-platform apps and games to the three major desktop operating systems, Windows, macOS, and Linux.  The desktop applications run great and automatically check for updates on their own.  On Mac and Windows, the applications are not digitally signed though, so they might give you some warnings when you try to install them that they are not from a "trusted source," but in my opinion, this is not a very big deal.  The way I see it, if you can't trust the source (me), then you don't need to play the game anyway.

Now, I've had several users ask if I plan on bringing my desktop games to the Steam platform.  The answer on that is: maybe.  I haven't decided yet.  I'll have to research what all goes into it.

Xbox One, Fire TV, Android TV

I have been bringing a lot more content recently to the Xbox, Android, and Amazon Fire TV platforms.  On Fire TV and Android TV, you can find most of my Soundboard apps and games.  On Xbox, it's currently just the Soundboard apps, as games require an Xbox certification, but it seems like that policy is changing soon, so I expect most of my games to also appear on Xbox One in the near future (which is quite exciting).


A few months ago, I decided to set up a podcast for my game My Colony.  Of course, being who I am, I didn't want to go through any of the traditional podcasting outlets or services, so I decided to design and create my own podcast hosting platform from scratch.  Now, I have somewhat lost interest in producing the My Colony podcast at the moment, but you can see the fruits of the project at the My Colony Podcast website.  I may at some point in the future dabble further into the podcasting arena.

Upcoming Projects

I have a few new projects coming down the pipeline in the months ahead, with the biggest one at the moment being the long-awaited sequel to my popular RPG game Level Up, called Level Up More.  It's pretty similar in concept to the original, but more polished and with sound and some more special effects.  Also with full TV support out of the gate.  Should be fun.

In addition, my success with the building game genre in the form of My Colony has given me the idea to create a similar-ish game with a concept catering to a more broad audience.  I am going to try my hand at developing (from scratch) an engine to create " * Story" type building/idle games.  You know like those bakery and restaurant games where you have to keep checking back to collect your money and whatnot.  I don't expect fans of My Colony to enjoy the game, but I do think there is a market for it, and I'd like to try my hand at making one.  I should be able to re-use a lot of the code from My Colony in this effort.  Obviously this title will be more of a money-making effort compared to My Colony, but I've gotta have some of those too.

Speaking of money making efforts, I am thinking about taking my idle game My Business Empire and re-working it as My Crime Empire, or something to that effect.  Kids love that sort of thing.  In a similar light, I also want to take the code from my Pizza Chef game and change it up to make a taco restaurant type sim.  Finally, I am going to try my hand at making a kids game, and see what kind of success I find there.

Beyond those projects, I also make it a point to update each of my Top 10 apps at least ones per month, sometimes more.  I also make random updates to other apps as I see fit.


So that's the basic overview of what I have been doing for the last few months (instead of updating the blog).  As I mentioned before, going forward I plan on being more active here on the blog, as well as on my various social media accounts.  I have been fairly active on the Ape Apps Forum though, so if you want to get in contact with me for anything, feel free to head over there and check it out yourself.  Beyond that, sorry for the lack of updates, but there will be a lot more coming here soon!

Friday, June 10, 2016

Create Epic Cat Music with Musical Kittens!

Have you ever wished that you could compose music using nothing but cat meows?  If so, your prayers have finally been answered, because Musical Kittens from Ape Apps allows you to do just that!

Musical Kittens is an amazing musical composer application where all of the sound effects are generated with adorable cat meows! This app will change your life forever. Meow your way to fame and glory by making memorable cat music. Save your songs and share them with friends!

Musical Kittens was inspired by the old school Mario Paint Composer from the Super Nintendo game Mario Paint.  Except, you know, it only has cat sounds.  Which is cool too, if you like cats.  It was developed and is available for all major platforms, including Android, iPhone, Linux, Windows, Mac, and even straight through your web browser.  Basically, if you have any sort of device, you can start making amazing cat music today with Musical Kittens!

Wednesday, June 1, 2016

Network Browser v2.0.5 Release Notes

Thank you for using Network Browser, now freshly updated to version 2.0.5!  This is actually a small (and stupid) release for Network Browser.  I had somehow accidentally deleted the source code for the last two versions of the app, losing a lot of bug fixes and updates that went along with them.  I have tried to the best of my ability to recreate those bug fixes, and the end result is now rolled up into this version you see before you.  So give the app a good testing, and if you notice some things that are now broken, please let me know here in the comments and I will get an update pushed out ASAP!